![]() Another reason people often don’t make them for clothes as the naked LOD has the lowest poly and thus is not as heavy to load. ![]() Theoretically adding LODs is good for people with not so good PCs, however, it also makes the file size bigger and if the poly is not reduced enough it can actually slow down rendering times. If you’re not currently shopping Amazon’s Holiday Beauty Haul, I highly suggest you start immediately. Objects: the first two LODs are usually done, if the object is low poly anyway (like up to 2000 poly) then the same mesh is used for LOD0 and LOD1. Hair: all LODs are usually done as hairs are very high poly and the lower LODs are thus used more in game. skin, skintone, nude colored, partial nakedness, and implied nudity. ![]() Mainly as people rarely play with low sim detail settings. and Ponytails Hair Extensions for Women (613(Bleach Blonde)) 3. However when making CC there are like a couple of things most people do:Ĭlothing: the medium and low LOD is usually just the naked top. ![]() LODs should have less verts/polys than your main mesh as they are there for people who need to use lower settings so they don’t fry their PC. And if you put your graphic settings on medium or low then your sims switch to LOD1, medium level of detail. So like for example when your sims load and they have that boxy blurry look, thats actually LOD2, the lowest level of detail. ![]()
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